Tag Archives: wolverine

Previously on X-Men: The Making of an Animated Series

previously

by Eric Lewald, published by Jacobs Brown Media Group LLC

A lot of cartoons made an impact on me as a child. My first love was The Real Ghostbusters. It’s goofy cast of characters and excitement were plenty of fun and there were interesting toys to supplement the series with, which was pretty much the goal of all cartoons in the 80s. The Teenage Mutant Ninja Turtles would come along and supplant Ghostbusters for me. For several years I was all about the Turtles, with a flirtation with Bucky O’Hare mixed in, though sadly the funky fresh rabbit never made it past 13 episodes.

In 1992 things changed, in more ways than one. My family had just been uprooted moving from the cozy confines of New Hampshire to what felt like a different world down in Virginia. For the first time ever, I was a fish out of water. As I was gearing up to start 3rd grade in a new state, a new town, a new school, I would be tasked with forming all new friendships either at school or in my new neighborhood. It’s not a task I’ve ever been particularly good at. Shy and a tad awkward, I wasn’t outgoing, nor was I particularly talented in anything so I had few ways of attracting people. As a result, my television was sort of my best friend for a time and thankfully I had a new friend in Batman who had just debuted on week day afternoons on Fox Kids, a network I really only knew of thanks to The Simpsons. Batman was all fine and good, and I consumed every episode as it aired (and have since gone on to write about, if you hadn’t noticed), but it never hooked me like Teenage Mutant Ninja Turtles, even though that was a program I found myself outgrowing. What did resonate with me almost immediately though was the cartoon that premiered not long after Batman, I’m talking about X-Men.

The X-Men were known to me in basic terms before the animated series premiered on Fox. About a year prior to the show debuting Marvel had launched a toyline complete with TV spots, even though there was no companion television series to pair it with. I suppose the toys could have been developed in conjunction with the Pryde of the X-Men pilot that had premiered and failed in 1989. The roster was pretty similar, though then relative newcomer Archangel replaced Dazzler in that initial run of toys. Aside from that though, I don’t think I had ever picked up an X-Men comic book and I may or may not have played the side-scrolling beat-’em-up arcade game that was also based on Pryde of the X-Men. And I didn’t even actually catch the sneak peek preview, which aired on Halloween of 1992. I had seen all of the television spots leading up to it and was very interested in the show, but I had tricks or treats to get and wasn’t good at working a VCR.

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The first attempt at brining the X-Men to television did not go very well.

At school, I would hear about it though. They had cool powers, but people hated them. Why? It seemed like such a foreign concept. One character got arrested and another died! Wow! Perhaps morbidly, I really wanted to see that character death, whom I’d come to know as Morph. Frustratingly, it would be awhile before I finally saw it. Somehow, whenever “Night of the Sentinels:  Part 2” was aired on television I would miss it. I wasn’t allowed to stay home alone, since I was only 8, so if my family had plans on Saturday morning I had little say. My mom even enrolled me in CCD, or church school, which convened at 11 on Saturdays, much to my horror. I think I only went to two of those classes before my mom got sick of the revolt each Saturday, finally freeing me to enjoy my new favorite program in relative peace.

In no time I was obsessed, and X-Men was my favorite show for basically as long as it aired. I still have the many toys I amassed during that period in my life, and though I no longer read the comics, I still enjoy revisiting this cartoon. It’s why when I heard that showrunner Eric Lewald was releasing a book all about his experience in making the show and bringing it to television that I had to get a copy. I received a copy last November, and I’m a bit disappointed in myself it took me this long to finally finish it and get to writing this post, but life is hectic.

Previously on X-Men is an account of how this unlikely hit came to be. When Fox premiered X-Men and Batman it was still a fledgling network. The Tracey Ullman Show and Married… With Children got the network its initial audience, and The Simpsons would then establish it as a viable alternative to the big 3:  ABC, CBS, and NBC. It was still struggling during the other parts of the day with programming often ending before 11 PM. Recognizing that there was a place for children’s programming, Fox brought together a web of studios and producers in a mostly haphazard manner that somehow led to network dominance. Shows like Bobby’s World and Attack of the Killer Tomatoes were filling out the kids portion of the programming early on, and while it sounds like they did okay numbers, they weren’t going to raise the network’s profile much. It would fall to the superheroes to do that.

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Julia and Eric Lewald

Lewald’s book does a great job in capturing those early days while also contrasting X-Men with its daily counterpart Batman. Batman was a show with tremendous financial muscle behind it in the form of Warner Bros. and DC. It was coming off two successful Tim Burton movies and featured a character recognized around the globe. As a result, it was largely an internal production at Warner and Fox got to reap in the benefits. And then there was X-Men, the troubled property that seemingly no one believed in. Thanks to so many television failures by Marvel in the past, there was almost zero enthusiasm for a show based on the property. Margaret Loesch, who formally headed-up television at Marvel and was hired away to run Fox Kids, was one of the few who believed in it. Having failed to get the show going while at Marvel, she knew a producer who she had hired and fired on more than one occasion that could handle the task. That man was Sidney Iwanter, and he produced the show along with many others for Fox Kids. Citing a belief that kids were smarter than network executives gave them credit for, he demanded excellence from the writing staff of X-Men, who were overseen by Lewald. These three probably deserve the most credit in getting X-Men to television and for it being the number one kid’s show when it finally did get there.

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Haim Saban, who is both a hero and a villain in this story.

The first 200 pages of the 400 page book are devoted to the development process and it’s a fascinating read. Lewald, who had no experience with the X-Men before getting hired to run the show, was entrusted with those initial 13 episodes. He had people at Marvel he could go to with questions, but in a pre-internet world that meant a phone call, fax, or worse. It wasn’t like there was a Google equivalent in 1992. Artist Larry Houston is credited with the look of the series, as he was one of the few onboard who was a fan of the comic. Also the Edens brothers, Michael and Mark, were Lewald’s main contributors in the writing department. Lewald’s wife Julia was also a part in the initial season and contributed to the book as well. It’s very interesting to read as Lewald takes the reader through that initial writing process, and it’s easily the most captivating section of the book. Their approach to character showed in the episodes, so a lot of what is said here was previously assumed. Such as the belief that killing off poor Morph in the second episode would create stakes and pull the viewer in.

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The early days of Fox Kids.

If there is an MVP character for the book though it just might be Haim Saban. Saban was a newcomer to television when Fox Kids partnered with him to bring the X-Men to air. Saban collected a fee for those first 13 episodes, but then it was on him to pay the writers and editors. Graz handled the art, while AKOM was contracted to do the animation. Saban is a notoriously cheap man, and reading about all of the accounts of his cheapness is both hilarious and frustrating. It’s well know now, but bares repeating to emphasize how cheap he was that Saban docked the pay for all of the returning writers for season 2. His reasoning? The show was a success, so now more people would want to write for it and therefore he could pay them less. The man is now a billionaire, so obviously he’s pretty good at making money, though he’s also a reminder of a lot of what’s wrong with modern capitalism. The second half of the book is comprised of interviews with the cast, writers, producers, and other executives and almost all of them have a comment about how cheap Saban was, and likely still is.

Many battles took place to bring X-Men to Saturday morning. Some I knew about before reading this book, and others I did not. It’s probably common knowledge that the first episode from AKOM was utter garbage in terms of animation quality. It’s a big reason why the show had to premiere as a sneak preview because the studio couldn’t get them right to premiere in the normal Fall window. A lot of money was spent getting it right, and it almost blew everything up. The original voice cast also had to re-do the initial episodes because the first takes were so bad. Saban, in order to save money, hired Canadian actors to voice the show because they were famously non-union, so casting, supervising, and ultimately editing the audio for the show was cumbersome. Having to send individuals up to Canada in order to re-dub the initial episodes was obviously time consuming.

X-Men (FOX) [1992-1997]Shown from left: Wolverine, Morph, Beast

Oh Morph, I still mourn for thee.

And then there was Stan Lee. Stan Lee is a pretty famous guy. I’m not sure if he’s today more known for all of the comic characters he had a hand in creating or if he’s more famous for being that old guy who cameos in every Marvel film. Stan Lee created the X–Men alongside Jack Kirby in the 60s, but after that initial unsuccessful run, he turned it over to other writers and artists so he could focus on other things. As a result, come 1992 he basically knew nothing about the modern X-Men and yet he insisted he knew what was right for the show. Lewald and Iwanter had to fight with Stan on everything in those development days. He insisted on narrating the episodes, as he had done with previous Marvel television shows, and his approach was entirely wrong for the show they were trying to create. Supposedly, even proposed the premise of the show should be a few members of the team driving around and solving mysteries. They somehow managed to placate him, without really giving him a voice in the show, and eventually he went away as the show moved along through its first season and became a smash hit. The frustration in having to deal with Lee and the many other challenges is felt in reading this and I ached for Lewald even though he’s more than 25 years removed from this aggravation.

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The success of X-Men helped pave the way for more Marvel cartoons like Spider-Man.

That first season was only 13 episodes, a far cry from the 65 episode order Batman received. Fox was so unsure about the property that it wouldn’t commit beyond that, forcing basically everyone involved to move onto other shows. Lewald went on to helm Exosquad with the Edens, and thankfully that too only received a 13 episode order so he was available to return to X-Men when it finally received the full episode order. Others did not, because that’s how television works. If a show isn’t in production, you’re not getting paid. That first season’s decision to present itself in a serialized fashion also presented problems for the network, as production delays on one episode messed up the order of everything. As a result, the network demanded that season 2 be more episodic, but Lewald and his talented team of writers still managed to give it a serialized feel with The Savage Land segments and reoccurring villains like Mr. Sinister and The Friends of Humanity. A wise move, since the serialized nature of that first season is a big reason why it’s so special.

Nightcrawler (1)

“Nightcrawler” is frequently cited as a favorite episode of many of the creators involved with the show. The book also contains a deep dive into its creation.

Like the show itself, which I think produced its best work in those first two seasons, the book somewhat suffers from a strong first half that isn’t matched by the second. The many interviews that span roughly 200 pages are informative, but some more than others. The voice cast mostly repeats itself with remarks about how it was fun to work on something that felt different and how they came to understand their roles. The actual writers and producers offer the more interesting nuggets. There’s a lot of praise thrown around which might get tiresome for readers, though they all have reason to praise each other since it’s easy to forget how successful this show was. Especially when taken alongside the production and development hurdles. Of the interviews, I think I actually enjoyed the executive ones the most. Loesch and Iwanter were candid and did a great job of transporting me back to the early 90s and the hurdles they faced in backing this show. It’s fun to read about how close these people were with these characters that meant so much to me as a child. They cared about them, which is ultimately why the show ended up being as successful as it was.

X-Men-92

Marvel has resurrected the 92 X-Men for its comics line, but the results weren’t enjoyed by this blogger.

It should come as no surprise that, as a longtime fan of the show, I fully recommend Previously on X-Men to other fans of the show. Even if you were only a casual fan, but tuned into the animated scene at the time, you might enjoy reading this one. It’s fun to read the comparisons of how this show came to be with the experiences these people had with other shows. X-Men was a production mess, a wonderful, beautiful, mess. It was still garnering good numbers when it was cancelled, and one has to assume it was due to costs. By then, Saban had Power Rangers and was able to bring more stuff in house. X-Men had all kinds of hands on it so a lot of people had to get paid, and as we already covered, Saban wasn’t a fan of paying people. Even so, it’s hard to argue that the show was cut-down in its prime or anything, but reading this book and revisiting the show really made me realize how much I’d love to come back to this world. Marvel did launch an X-Men ’92 comic, but it did not satisfy me nor did it read like an episode of the beloved cartoon, rather it felt more like a parody. Marvel is now under the gigantic Disney umbrella and its films basically print money. With the Fox acquisition though, suddenly the X-Men are back in play. Marvel hasn’t bothered with animated films in awhile, though it’s sort of bringing that back with Into the Spider-Verse. Maybe a direct to video follow-up for the 92 X-Men could one day be in play. Pretty please? At the very least, how about a Blu Ray collection with episode commentaries, Disney? The people who created this wonderful show obviously wish to talk about it and they still have a lot to say.

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Logan

logan

Logan (2017)

A popular “gotcha” question from when I was a kid concerning comic books and the X-Men was, “What’s Wolverine’s mutant power?” The desired response was a reference to his claws, at which point one could interject with a “Nuh-uh! It’s his mutant healing factor!” Of course, later in the 90’s it would be revealed that his claws actually were a part of his mutation, thus putting an end to that one, but it was always kind of a stupid piece of trivia anyway. Wolverine’s defining trait are his claws, the healing stuff was just a way to excuse the beating he took in the pages of Incredible Hulk and X-Men. If he didn’t have those unbreakable claws, he probably never would have become the most popular member of the X-Men.

And yet, Wolverine’s claws were always a bit of an obstacle for comic writers and artists, and eventually animators and film makers as well. You have this violent, bad ass character, equipped with blades that can cut through almost anything, but he really can’t use them because of the obvious gore factor that would involve. Instead, Wolverine would often use the claws for show, deflect some attacks, cling to walls, cut through a fence, and everyone’s favorite – hack up some robots. That’s why it’s particularly liberating to see Wolverine go all out in the opening moments of Logan.

To a newcomer, or even someone who has just fancied themselves a casual fan, the violence and gore present in Logan will seem over the top, perhaps juvenile. The R rating the movie garnered may be viewed in a cynical fashion to appease young males who want f-bombs and blood out of their movies. For those who have been with this character since their childhood though, it’s a stark reveal of just who Wolverine is. This is the Wolverine we hear about from other characters, spoken of in hushed tones and feared by his enemies. This is a superhero who’s primary offense, and defense, is to just start hacking. And since this is applied to an older, very cynical, Wolverine we get a character who doesn’t operate in half measures – if you get in his way and threaten him or those who cares about, Wolverine won’t hesitate to remove your face from your skull.

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If you’ve always wanted to see Wolverine do this, then Logan will make you very happy.

Logan is a film set some 15 years or so in the future. It’s not a dystopian world or a wasteland. There are no flying cars or laser rifles, the setting is just an excuse to take a look at an aging, dying, Wolverine. When the film opens we see Wolverine has taken on a very mundane job as a limo driver. He walks with a limp, is an apparent alcoholic, and his wounds don’t close as quickly as they used to. When he’s not working, he’s scoring drugs and hopping the Mexican border where his perhaps only friends are hiding out:  Caliban (Stephen Merchant) and Charles Xavier (Patrick Stewart). The drugs Wolverine purchases are for Xavier, who’s past the ninety-year mark and struggling to keep his wits about him. When the world’s most dangerous telepath can’t control his old brain bad stuff can happen. Wolverine is apparently saving up some cash to buy a houseboat where he and Xavier can live out the rest of their days without fear of harming anyone, or anyone bothering them (in the case of Wolverine).

Wolverine’s day to day life is disrupted when a borderline hysterical woman (played by Elizabeth Rodriguez) comes seeking his aid. Offering a substantial amount of money, she wishes for Wolverine to smuggle her and her daughter into Canada. Wolverine wants nothing to do with her, apparently not wanting any trouble. Soon a young man barges into his limo looking for info on the woman. He is Donald Pierce (Boyd Holbrook), and we know from his demeanor and bad-ass cybernetic hand that he is certainly a bad dude and probably what the young woman is running from. Upon hearing this, Xavier naturally wants to help the woman as he senses a mutant presence, Caliban smells it as well (his mutant power). This is a big deal as there hasn’t been a mutant born in this world in over twenty years. Wolverine is sort of conned into helping the woman, and things get messy before they get any better.

Since she’s featured so heavily in the promotion, and the film makes little attempt to create any mystery about it, I might as well continue along and talk about Laura (Dafne Keen), the young mutant Wolverine and Co. end up taking in. Laura, known as X-23 in the comics, is a young girl with a very familiar set of powers and abilities, and also temperament. She is referred to by other characters as Wolverine’s daughter, but it might be more accurate to call her his clone. She’s on the run in search of a place called Eden and is running from Pierce and the people responsible for her existence. After the lengthy setup, the film turns into a road movie with Wolverine, Laura, and Xavier.

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Jackman and Stewart are just beautiful in their portrayals of Logan and Xavier.

Logan is not a feel good movie, and it doesn’t offer much mystery. I found myself anticipating almost every beat the film hits, but I also didn’t care. The world of Logan is harsh and unfriendly, but there are small moments to break up the grim that either provide humor or just a small slice of life. Xavier and Laura make for a fun pair and easily form a warm relationship, even if Laura is essentially mute. Perhaps to the surprise of some, Xavier is the character most often relied upon for comic relief. He and Wolverine clash well, but underneath the surface conflict it’s obvious the two love and respect each other. Wolverine is a surrogate son of sorts to this version of Xavier, and waits on him like a doting son, though he seems to take some enjoyment in complaining about it every step of the way. The relationship feels very authentic, which is a word that kept coming to me as I took in this picture. Patrick Stewart comes across as especially authentic as Xavier. There’s a scene where the trio sits down to dinner with some strangers and Stewart plays Xavier in a way that’s reminiscent of every dinner I’ve ever had with an elderly person I had only just met. He’s delighted to speak with someone other than his irritable traveling companion, but his performance never teeters on parody.

Hugh Jackman is a captivating Wolverine in this film. I suppose that comes as no surprise since he’s been playing this character for almost twenty years now (the same can be said of Stewart). Jackman worked with director/writer James Mangold on the story, loosely adapted from the Old Man Logan story from the comics. It’s clear from interviews with Jackman that this was an important film for him and an important story for him to have a part in telling as Wolverine, for it’s to be his last turn as the character. The Wolverine of this film is best described as the exact assumption most would have of an old man Wolverine. All of his lesser traits -his irritability, cynicism, vices and so on have only been strengthened by father time. He’s still a good guy inside, but his pessimism makes him more of an introvert than he’s ever been. The film doesn’t dwell on the past, but it makes it obvious that all of the X-Men are dead. This is a Wolverine who has lost everything. He doesn’t want to start over, he’d rather just die. He’s pulled through this movie by other characters as well as his inner sense of duty, but it’s a struggle. The film tells this story through action and not so much dialogue. In doing so, Mangold is able to avoid a lot of the tropes that plague other films attempting to tell a similar story.

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I wonder where she gets it from…

Laura proves to be a compelling character in her own right. Portrayed by newcomer Dafne Keen, Laura is a wide-eyed girl experiencing the world for the first time. Everything is interesting and new to her, and Keen is forced to tell us what Laura is thinking through her actions alone while also being restricted from changing her usual stoic facial expression. She’s a fun character to watch when the film slows down, but also a sad character during the action sequences when we are forced to watch a young girl brutally eviscerate other people with cold precision. She’s in a way been denied humanity, while also being denied a childhood. Again, Mangold does a great job of just putting this out there in the film without editorializing it. We don’t need a character to tell us now depressing her upbringing was. The film slowly gives us more and more of the Laura character and it’s one of the few aspects that feels rewarding. I would guess most people will leave the theater wanting to see more of this character in the future.

All of this is to say the movie isn’t perfect. Like most superhero pictures, it’s probably longer than it needs to be. While there are no obvious scenes that could have been axed, the film does move slowly and if an editor had been ordered to keep the runtime under two hours they probably could have found a way without much compromise. The film is also so centered on Wolverine and Laura that the antagonists feel like after-thoughts at times. And as I mentioned, it is very predictable and there is a sequence in the middle of the movie that bothered me as a result because the characters should have been able to see the danger up ahead.

The flaws within Logan are minor and do little to bring down what some are calling the best superhero movie yet. I’m not sure that’s entirely accurate, as Logan could function as any kind of movie if you took away the super powers. The film isn’t centered on a conflict of good vs evil with the fate of the world in the balance. It’s a character driven film, and for people who have considered themselves fans of the Wolverine character, this is probably the film you’ve been waiting for. It’s a film for those who appreciate the essence of what makes Wolverine special, and it’s able to present the character in an authentic way without devolving into a ton of fan service. More importantly, this is also clearly a worthy story for Jackman to go out on. This is his finest performance not just as Wolverine, but of any film I’ve seen him in, and I assume that was the personal goal of Jackman going into it. I was totally fine with this being Jackman’s last time playing Wolverine, but once the credits started rolling I must admit I was starting to wish for more, and as they say in show business, always leave them wanting more.


X-Men ’92

X-Men '92 (2015)

X-Men ’92 (2015)

Nineties nostalgia is running wild over pop culture like never before. Apparently enough time has passed for the 90’s to truly be considered retro. There’s a new Power Rangers movie in development, Jaleel White is appearing in Scion commercials, Nickelodeon has resurrected its 90’s programming via The Splat, and now Marvel Comics has turned to the X-Men for a new series of comics based on the early 90’s team featured in the popular cartoon. X-Men ’92 is a tie-in to Marvel’s ongoing Secret Wars, it too a resurrected plot from the past (only this time, the 80’s) that appears set to bring about more 90’s relics. Written by Chris Sims and Chad Bowers, X-Men ’92 is not exactly a continuation of that team from the cartoon series, but seeks to emulate it’s tone and characters in telling a new story in a new setting.

Being a tie-in with Secret Wars, X-Men ’92 has its origins rooted in the story that preceded it. Not being a regular comic book reader myself, I found it to be somewhat confusing but also not really important how we reached this point. Magneto has apparently been defeated and the X-Men are celebrities of sorts residing in Westchester, New York. Baron Robert Kelly, complete with cape and warwolves, rules over Westchester as an ally to the X-Men and Dr. Doom is some kind of god entity. The story begins much like the animated series did with the X-Men getting into a tussle with some sentinels at a mall. The camp is strong in this scene, particularly with Storm, and the first chapter of the story (which consists of four books split into two chapters apiece) reads more like a parody than an homage to the X-Men cartoon.

The plot moves fast and consists of the X-Men traveling to Clear Mountain, a sort of Betty Ford clinic for evil mutants. The director of the facility is Cassandra Nova, who longtime X-Men fans know as the clone of Charles Xavier from the New X-Men comics. The mission is one of peace and the X-Men are Nova’s invited guests. Of course, it’s a trap and Nova, allied with the Shadow King, imprisons the X-Men and back at the mansion psionically attacks Charles Xavier, rendering him unconscious. Nova’s plan is then to psychically infiltrate each member of the X-Men to determine which ones she can take advantage of through their personality flaws and ultimately brainwash. The ones she cannot are tossed into a cell. Her ultimate goal is to create her own X-Men and assassinate Kelly with a monstrous sentinel referred to as Ten-Sentinel (because it’s ten sentinels in one, naturally) while making his death appear to be the fault of the X-Men.

Cassandra Nova is the chosen villain here, which is odd considering she's a villain from the 2000's.

Cassandra Nova is the chosen villain here, which is odd considering she’s a villain from the 2000’s.

As the situation grows dire for our heroes, some familiar allies resurface in the form of X-Force. Consisting of Cable, Domino, Bishop, Archangel, Psylocke, and Deadpool, X-Force attempts a rescue mission at the mansion and Clear Mountain. As they too seem to have been left behind in the 90’s, it makes sense to resurrect the alternate X-Men for this story (though Cable is severely lacking in the pouch department) and they seem mostly true to their old personas (save for Deadpool, who’s more in-line with his current one). X-Force is able to free the X-Men, who are then left to do battle with the Ten-Sentinel, Nova, and their brainwashed former teammates. Everything ends with multiple epilogues and cliff-hangers, so apparently X-Men ’92 won’t be limited to these four issues.

X-Men ’92 exists seemingly purely for its nostalgic value. As I mentioned earlier, the personalities of the various X-Men are very much inline with their personas from the first season of the show. Wolverine is stubbornly independent, Beast is bookish, Gambit flirtatious, and Storm takes herself way too seriously. If anything, certain characters are magnified in their portrayals with the Gambit/Rogue dynamic being a point of emphasis. It’s sometimes hard to tell if the writers are poking fun at the old nineties team or just having fun with it. In the backgrounds lurk many cameos from the era and the final issue even features a few surprise cameos that I was not expecting. Easily the greatest joy in flipping through X-Men ’92 is scouring the pages for all of these callbacks, some of which are also worked into the dialogue.

Issue #3 is my pick for best cover. Note Deadpool's 90's era "selfie stick."

Issue #3 is my pick for best cover. Note Deadpool’s 90’s era “selfie stick.”

Unfortunately, the plot for X-Men ’92 is severely lacking. While the characters feel like parodies of the old cartoon, the story feels more like a rejected plot from the cartoon. It’s messy and Nova is such a typical children’s cartoon villain that it renders her as dull as a butter knife. The confrontation with the massive Ten-Sentinel is actually pretty boring, and the art is too busy to really appreciate what it’s trying to depict. The art, in general, is basically good enough, though the style of artist Scott Koblish doesn’t really fit the whole 90’s theme. Cyclops in particular is rather lean and appears a little short compared to how he would have been drawn 1992. Given how Sims and Bowers seem to enjoy poking fun at the era, it’s surprising they didn’t take a few shots at how over-muscled and glamorous the characters often appeared in that era.

If you are like me and expected X-Men ’92 to be a tie-in with the old cartoon then you’ll probably be disappointed by it. It has some nostalgic value, but the plot and pacing is so poor you would be better off just grabbing one issue out of the four (and it doesn’t really matter which, but I suppose the first issue was the overall best) if you really want a dose of X-Men nostalgia. The ending of the final chapter is slightly interesting in terms of what it foreshadows, but I suspect the featured villain will not be handled well by this writing team. The series must be selling well for Marvel to be continuing it beyond issue #4, but I bet those who have latched on would not mind it at all if Marvel hit the abort button and started over with X-Men ’92 where the animated series left off. That’s a comic I’d consider buying.


#10 The Best in TV Animation: X-Men

SF.Graz.1.0317––HANDOUT ART OF THE X–MEN CARTOON SERIES.

When I settled on doing a top ten for animation on television there were eight entrants I felt rather strongly about, and a ninth I was pretty content with. The tenth spot was the wildcard and a number of programs were considered, but since this is my list (and it’s not exactly an original topic) I decided I should use this spot to highlight a personal favorite of mine, so I went with X-Men. That’s a pretty flimsy lead-in but it’s not as if X-Men is undeserving of praise. I’ve wrote about the series quite a bit, even going so far as to do a mini review for each of the show’s 76 episodes during this blog’s first year of existence. At the time, I was using the show as a device to keep me posting but I was also reliving what was probably my favorite show as a kid.

X-Men launched on the Fox network in October of 1992, and at the time, was another attempt to re-ignite Marvel’s television properties. Prior to its debut, a pilot had been produced in the late 80’s called “Pryde of the X-Men” which focused on a much different cast of mutants. It was never picked up, and Marvel’s television properties were fading from memory. The same could be said for superhero cartoons in general, as only recently did Batman return to animation shortly before X-Men debuted. X-Men was the best-selling comic at the time, so it made sense for a cartoon to finally break through. Before X-Men (and Batman), cartoons based on comic book heroes tended to be pretty generic and bland. They usually took the form of the hero, or heroes, taking on the villain of the week and toppling whatever hair-brained scheme had been concocted by said villain to take-over the world or just cause general mayhem. Other shows, like Teenage Mutant Ninja Turtles, were just severely watered-down aspects of the source material intended to move action figures, which in the 80’s became frequently attached to various cartoon properties (He-Man being the best example of a cartoon existing solely to sell toys).

Wolverine and Gambit were likely to two most popular characters on the show, but that didn't stop the writers from developing many others.

Wolverine and Gambit were likely to two most popular characters on the show, but that didn’t stop the writers from developing many others.

X-Men was different. This was a show that, while aimed at children, wanted to bring legitimacy to the medium. The show placed its brightly colored heroes against the backdrop of an easy to grasp civil rights movement. Enemies were no longer defined as simply bad guys but were colored with shades of gray and given real motivations for their actions. Magneto was the prime example. Had “Pryde of the X-Men” been picked up, Magneto would have just been another super villain with a motley crew of evil mutants willing to do his bidding and match up against the heroic X-Men. In the Fox show, he was a Holocaust survivor which had convinced him that humanity could not accept the differences within its own kind, and therefore, could never accept anyone outside humanity. In this case, that was mutant-kind, often referred to as homo-superior by Magneto. Mutants often took the form of normal looking people but with special gifts. We the audience took those gifts to be super powers, and in the case of the X-Men, most could be described as such. They did often come with costs that were more obvious for certain individuals. Cyclops could not open his eyes without a special visor or else risk destroying anything in his line of sight. Rogue could not even touch another person skin-to-skin without putting them in a coma. And Beast was simply covered in blue fur. This take, later admitted by creator Stan Lee as a lazy way to explain how the X-Men got their powers, freed the writers from having to come up with yet another experiment gone wrong origin story for every mutant under the sun.

This civil rights narrative is what framed the first two seasons of the show. The opening plot revolved around an organization funded by the government who would pose as friends to mutants but was really secretly creating a database of mutants from which it could target them and, though only hinted at during the show since it was for kids, cull them from society. The X-Men could not simply fight this opponent and beat them into submission, but had to convince the United States government that this was the wrong course of action. As a child, some of this went over my head. When Beast was put on trial in episode three I did not understand why the X-Men did not simply break him out of jail. Such would have likely been the course of action in many of the show’s contemporaries with the plot either being resolved at the episode’s conclusion or just dropped entirely. Instead, Beast spent the bulk of the first season in jail awaiting a formal trial before finally being pardoned after the X-Men were able to win-over at least one prominent political figure.

Magneto was easily the show's most successful attempt at blurring the lines between hero and villain.

Magneto was easily the show’s most successful attempt at blurring the lines between hero and villain.

After the first season, it seemed like all was right with the world but the show once more took a more sophisticated approach. With mutants gaining more legal freedoms, bigoted members of society sprung up to do what they felt the government failed to do. Once more, the show mirrored society in that the X-Men couldn’t hope to ever win over everybody to their side. The show would lose touch with this narrative after season two, instead opting to take the show in a more sci-fi direction while focusing on more condensed plots, but in those two seasons X-Men did a lot to legitimize the superhero genre outside of the comic book world. It’s the strength of those two first seasons, merely 26 episodes, that vaults the X-Men into this position, but the show also got a lot else right.

For starters, the voice cast (comprised of Canadian voice actors mostly unknown to American audiences) did an excellent job with the often weighty material. The show could, at times, be joyless and very melodramatic and the scripts would often contain superhero jargon that probably read poorly, but the actors were able to step up and deliver. Some characters, like the perennially wooden Storm, were always lacking but others shined very bright. For me, I will always hear Cal Dodd’s voice in my head whenever I read a line from Wolverine. His raspy, quiet, delivery perfectly suited the sometimes explosive Wolverine. When the show needed him to get loud and angry, Dodd was able to come through time and time again. David Hemblen’s Magneto was another highlight. This show is one of the few that actually depict the Austrian Magneto with an accent, something even the films chose to ignore. George Buza’s Beast was so good that it obviously formed the template for the Kelsey Grammer version of the character that appeared in X-Men 3. The soundtrack was also a standout, mixing orchestral instruments with electronic aspects that suited the show’s somewhat futuristic-like setting. The theme song should be considered a cartoon classic at this point.

The show never added to its core cast of X-Men, but that didn't stop other fan-favorites from appearing in the show, like Nightcrawler.

The show never added to its core cast of X-Men, but that didn’t stop other fan-favorites from appearing in the show, like Nightcrawler.

Visually, the show adopted the look of Jim Lee’s X-Men quite well with some minor alterations. Most of what makes up the Jim Lee style was still retained though, with the men having bulging physiques and the woman looking like super models. Even the extras in society tend to look idealized. It’s a legitimate criticism of Lee’s work but I’m sure the animators were happy that the vast majority of characters were basically the same shape. There is enough detail in the work that the show looks quite nice in still-shots. The animation, especially in the first season when the budget presumably was at its smallest, could be stiff at times. The animators were obviously under some constraints as well as to what kind of violence could be depicted. After the first season though, the animation improved noticeably. X-Men was not the best looking of its kind, but it certainly was not among the worst. I enjoyed it far more than I would Spider-Man, which came in 1994 and featured some primitive, and mostly ugly, computer-enhanced imagery as well as a softer color palette.

X-Men was able to leave a mark on the world of cartoons. It’s solid production values combined with its mature approach to story-telling is what makes it standout amongst other Saturday morning fare. X-Men is still the gold standard for the super hero ensemble show, and still stands as the best thing Marvel has ever done on television. X-Men took risks in a world where risk-taking is often frowned upon. Most people think kids want a mindless program where the hero always wins and everything is wrapped up in 22 minutes. Children are capable of so much more and the success of X-Men is proof of that.

If you want to read more about the X-Men animated series, there’s plenty to be found on this blog. In addition to numerous posts that summarize and review every episode, I also made an entry on what I considered to be the best episodes the show ever produced.


Spider-Man and the X-Men in Arcade’s Revenge

Spider-Man and the X-Men in Arcade's Revenge (1992)

Spider-Man and the X-Men in Arcade’s Revenge (1992)

Expectations influence just about everything we come in contact with.  Expectations can help lead to a more fulfilling experience when those expectations are met.  Other times, they can help make the bad seem worse when something fails to meet though expectations.  When I was a kid and I heard there was going to be a video game featuring a team-up between Spider-Man, possibly the most popular character ever created by Marvel Comics, and the X-Men, easily the hottest comic at the time, I was giddy with anticipation.  This seemed like a no lose situation and Spider-Man and the X-Men in Arcade’s Revenge vaulted to the top of my list of must own Super Nintendo games along with Teenage Mutant Ninja Turtles IV:  Turtles in Time.  One of those games would turn out well and provide me with hours of entertainment, that game was not Spider-Man and the X-Men.

What went wrong?  Well, let’s backtrack a bit first and see how this all came together and if my expectations were even justified.  At the time of the game’s release, Spider-Man had already been enjoying a run on the Sega Genesis and Game Boy as a platform star.  Perhaps star is a bit strong as his games weren’t really great, but they also weren’t particularly awful.  The best was definitely The Amazing Spider-Man vs The Kingpin for the Genesis.  The game was pretty difficult, at times frustratingly so, but it did a great job of making use of the Spider-Man license.  It was also quite popular and one of the best-selling titles at the time.  The X-Men, on the other hand, really only had the one NES game titled The Uncanny X-Men.  It was horrible and it tricked many uninformed gamers into renting or buying it with it’s X-Men branding.  Arguably, the best games for both franchises were the arcade beat-em-ups Spider-Man:  The Video Game and X-Men.  The Spider-Man game came first in 1991 and for some reason it isn’t as well loved and remembered as the X-Men game that followed in ’92.  It was a typical brawler allowing up to four players to join in and included playable characters Spider-Man, Black Cat, Hawkeye, and Sub-Mariner.  It’s selling feature was a more platform inspired design where the camera would zoom out allowing the players to take on gigantic enemies including a super-sized Venom at the end of the first stage.  The X-Men game was similar, but it’s defining characteristic (aside from the comical mistranslations) was the double-monitor cabinet allowing up to six players at once.  Both games were hard as they were designed to suck quarters out of its audience but they were a lot of fun, especially with a group of friends.

I hate these stupid clowns and their stupid stage.

I hate these stupid clowns and their stupid stage.

It would seem to me that a track record was in place that at least suggested a console game featuring these two franchises could be great.  If I had been a little wiser as a kid and more aware I would have taken note of the LJN logo on the box and realized right away the game was going to be a giant turd, but sadly I just wasn’t.  Before I get into what the game did wrong I suppose I should point out what it did right.  First of, Spider-Man is represented fairly well given that he is able to stick to walls, shoot webs, and even make use of his spider-sense in the game.  The roster for the X-Men side is pretty solid as well as it features the obvious choice of Wolverine along with Cyclops, Storm, and Gambit.  Wolverine has an interesting dynamic to him as he retains his mutant healing power but it only works when his claws are retracted.  The game is packed with villains too like Apocalypse, Shocker, Juggernaut, and Carnage.  Arcade is kind of a weird choice for the main villain, but at least his Murderworld offers a lot of possibilities for level-design.

That’s basically it as far as what Spider-Man and the X-Men gets right, and unfortunately it’s a pretty small list.  So what makes this game suck so hard?  Well, lets first start with the presentation.  I’m usually not one to have much of an opinion on the audio within a game.  I expect it to do its job and often times I have to make it a point to touch upon it when doing these reviews because I tend to overlook it.  Here it’s easy to not overlook because the sound is so bad.  The score is okay at times, though certain levels (Wolverine’s) feature an annoying soundtrack.  It’s the FX that really bug me though as they just sound like, for lack of a better word, shit.  A lot of the characters, good and bad, let out a scream when they die that sounds fuzzy and distorted.  The machine sounds are just as bad and Spidey’s web blasts sound like they could be grenades.  The graphics are also piss-poor.  The characters are really small, except Storm but I’ll get to her later, and lacking in any sort of detail.  Wolverine even looks like he only has two claws on each hand while Gambit doesn’t have a face.  Some of the villains are almost unrecognizable, especially Apocalypse who looks like a blue bug or something.

Hey Gambit, where's your face?

Hey Gambit, where’s your face?

Perhaps what bugged me more than anything as a kid was just how un-super these super heroes felt.  Spider-Man and the X-Men is a pretty hard game made so mostly because these characters can’t seem to take a punch.  They die so easily and it’s a frustrating experience.  I get that it’s hard to make a super hero game because on one hand the super heroes need to be super powerful, but the game also needs some challenge.  That’s why we have super villains though, and Wolverine shouldn’t be getting annihilated by a jack-in-the-box with a tommy gun.  The X-Men games that would follow on the Genesis were hard, but at least those X-Men felt like powerful super heroes (well, for the most part), these ones are push-overs.  The level designs are also fairly lacking.  Spider-Man’s are just weird looking and kind of confusing as they’re intended to be maze-like.  The player is supposed to use his spider-sense to navigate but it just gets tiresome.  Cyclops’ stages feature an annoying mine cart premise where touching the tracks means death.  Gambit has to outrun a giant deathball and might be the best levels, which isn’t saying much.  Wolverine is in a circus and there’s nothing noteworthy about the first stage while the second stage he has to outrun the Juggernaut.  It’s basically the same concept as the Gambit stages, though at least LJN incorporated something from the comics to make it feel relevant.  Storm’s stages are quite different and probably everyone’s most hated as she has to navigate a flooded laboratory.  They’re swimming levels, but unfortunately Storm’s mutant powers over the weather don’t let her breath underwater.  Just about everyone hates the underwater Sonic the Hedgehog levels for the same reason, this is worse times ten.

The red guy is Carnage. That gray blob?  He's Rhino.  I think.

The red guy is Carnage. That gray blob? He’s Rhino. I think.

If the player manages to actually beat all of the levels then they get to take on Arcade as Spider-Man.  You kind of have to be a glutton for punishment to even make it that far as the game is both really hard and really bad.  That’s the worst combination.  As a kid, I never had much success and never made it past any character’s second stage so making it all the way to Arcade wasn’t in the cards.  Playing this game was a depressing endeavor as a game featuring a team-up between these two should have been awesome.  I remember a few years after I got it Toys R Us started their first trade-in program where people could trade in games they no longer wanted for store credit.  I grabbed my copy of Spider-Man and the X-Men and, thinking I’d get maybe 15 or 20 bucks, was offered only four.  I elected not to trade it in but in hindsight I should have taken the four Jeffry Dollars.  I could have used it for some Fruit Stripe gum or something.