If you read yesterday’s post about DuckTales for the NES, you may have thought, “Wow, I’m surprised he didn’t mention anything about the re-make that came out in 2013.” Well, that’s because I was saving it for its own post! DuckTales: Remastered is a complete remake of the original NES game for Playstation 3, Xbox 360, and Nintendo Wii U. Initially a digital only release, DuckTales: Remastered would receive a tangible release as well, and for a game the started as a budget-friendly digital title, I can think of few others that received as much attention and fanfare as DuckTales: Remastered.
Capcom debuted the game at E3 with a memorable video hyping it up before indulging the audience in a sing-along of the memorable theme song from the show. The release of the game coincided with the 25th anniversary of the NES original, and it was a worthy title to revisit based on the fact that the original is still a ton of fun to play. Naturally, remaking a game many consider to be a classic is a tall task, but with such simple play mechanics, how could Capcom go wrong?
DuckTales the game is largely unchanged at its core. The player still controls Scrooge who jumps and pogos his way through various levels (now six) in an effort to accumulate more wealth for himself and eventually to recover his lucky dime. What is changed are the production values. Modern game consoles can obviously handle quite a bit more, and this being tied to a Disney property, means a remake needs to meet the expectations and standards of The Walt Disney Company.
For the first time ever, a Disney Afternoon property can now basically look just like it does in game form as it did on television. The game is still a 2D side-scroller, but now the sprites for the characters are lovingly hand-drawn in great detail in bright, expressive colors. Scrooge will mostly sport a happy expression, but when he encounters the Beagle Boys or Magicka DeSpell he’ll scrunch his face up into a frown. The enemies too feature changing facial expressions, and not just the boss characters, but even lowly spiders and the like. The levels really come to life as the difference in climate is really accentuated by the enhanced presentation. All in all, DuckTales: Remastered is a beautiful game to behold and one of my very favorites from a visual point of view.
The enhanced fidelity of the game’s graphics are not the only aspect of the presentation to be enhanced with better technology. The audio is also greatly expanded upon featuring full-voiced characters with actors from the show as well as remastered music. Alan Young, in what is basically his swan-song as Scrooge, does a great job of voicing the greedy old duck and shows that time hasn’t taken much away from his vocal chords. Russi Taylor is on-hand to reprise her role as the nephews, Huey, Duey, and Louie, while Terry McGovern returns as Launchpad. The wonderful June Foray was even brought back to voice Magicka DeSpell, making this a reunion of sorts for the cast. This seems all the more special since the new version of the cartoon set to launch this summer will feature an all new cast for these characters.
The downside to all of these resources is the need to make liberal use of them. DuckTales for the NES was a quick and fun to play title that would have worked even without the DuckTales license. For Remastered, a lot of cut scenes and cinematics were tacked onto the experience, not just in between levels, but even during them. They can be skipped, but even so they really break up the experience of playing the game and not in a welcomed way. Worse, I feel kind of guilty skipping over any line from Young and the other cast-mates, but it can get old hearing the same lines over and over if you’re forced to retry a stage. The game has also been lengthened quite a bit, not just with these scenes, but with a new level and longer boss encounters. Some of the boss fights are fine in their new form, while others do drag. I particularly hated the very final encounter with Magicka and Glomgold. What was a pretty simple race to the top of a rope in the first game, is now a death-defying escape from an active volcano with questionable hit detection. I had to replay the final, added level (which aside from the ending was quite good) repeatedly because I kept dying on this final part. Once I finally beat it I was too aggravated to enjoy it.
The game also adds additional collectibles that can be unlocked as you play, giving you something to do with all of the money Scrooge accumulates throughout the game. It’s mostly limited to concept art and background stills from the game but it’s still fun to look at, though not really enticing enough to encourage repeated play-throughs. I wish Capcom had gone the extra mile and included an unlockable version of the original game or its much rarer sequel. There was a press kit sent out to select individuals that included an actual copy of the original NES game, painted gold, and with the Remastered artwork on the cart. Acquiring one of those on the after-market will set you back a few grand, though it is a pretty neat collectible (and one that probably really irritated those select few that had a complete library of NES games in 2013).
Ultimately, DuckTales: Remastered is a fine enough love letter to the original game. It looks and sounds great, though it’s not quite as much fun to play as the original (though Scrooge’s pogo is still just as satisfying as it was back then) due to the pacing issues. It’s an odd duck (pun intended) in that regard, as most objective onlookers would take one look at both and immediately decide they’d rather play the remake. If you enjoyed the original, Remastered is still worth your time as it’s pretty cheap to acquire and includes enough fan-service to make you smile. And at the end of the day, it’s still DuckTales and still inherently fun, even if it could have been more.