Tag Archives: donatello

Neca 1/4 Scale TMNT Movie Michelangelo

IMG_1679The good thing about NECA’s Michelangelo, the final turtle to be released from their quarter-scale line of action figures based on the 1990 film, is that it’s just like the previous three turtles to be released. The bad thing about it is that it’s just like the previous three turtles to be released.

Let’s start with the good. Mikey is made of the same high quality parts that his brothers are made up of. The paint applications are excellent, the texture of the skin spot-on, and the articulation better than you would expect of a 16″ turtle. He comes with an assortment of extra hands, which are basically identical to what his brothers feature, as well as the customary slice of pizza which fits so much better with Mikey than it does the other three. He has his twin nunchaku which are connected by a pair of nylon ropes to simulate his ‘chuks from the film which did not feature actual chains. He also sports a sublime bag of pork rinds, a unique accessory exclusive to Mikey and another that feels oh so appropriate. His head sculpt, which is naturally the only part of his body different from the others, features a happy expression as opposed to a grim one which also feels appropriate for the character. His wide-eyed gaze makes him look a bit less “alive” than his narrow-eyed brothers, but I wouldn’t trade this head sculpt for another.

Mikey is also just as poseable as the other three, though his choice of weaponry makes finding good poses a little more challenging. The rope between each end of the nunchaku  is pretty short. On the back of his packaging, there’s a picture of him with one end of his nunchaku going over his shoulder so his left hand can grasp it under his arm while his right hand holds the other end. Try as I might, I can’t come close to replicating this pose with my figure. I don’t know if they had to stretch the ropes to pull it off or dislocate the left arm or something. That’s okay though, Mikey isn’t really itching for a fight anyways and I’ve chosen to pose him on my shelf without his weapons at the ready opting instead for pizza and pork rinds.

That’s basically the good stuff. However, there are some flaws with Mikey not really shared by his brothers. For one, he has no holsters for his weapons. There’s a gap between the shell and belt under each arm that they can be wedged into, but in the 1990 film he had holsters on the rear of his shell (they would be moved to under the arm for the sequel) that NECA opted not to include. Curiously, NECA also sent out a promotional image to most retailers featuring Mikey balancing his nunchaku on his finder, but this special piece is not included. Supposedly it’s part of an upcoming set of baby turtles. If that’s the case, the image probably should have been circulated to promote that set and not this figure. However, the thing that bothers me the most about Mikey is his size. Since he uses the same body as his brothers he’s the same height as them as well. In the film, Mikey is noticeably shorter than his brothers and it really stands out to me when he’s posed alongside them. I suppose I could drop him to one knee or try to pose him sitting to hide this fact, but it does bother me, probably more so than it will most people though.

Because of the inaccuracies of this figure, I do feel Michelangelo is probably the worst of the four turtles released. That doesn’t mean he’s a bad figure though. I still think he looks great on his own, and I’d never buy three quarters of the TMNT and not the fourth. I love his head sculpt and I really love that he came with the bag of pork rinds. It’s such a throw-away moment in the film, but for some reason I always loved that scene of Don and Mike avoiding another Leo and Raph confrontation by stuffing pork rinds in their faces.  It also amused me as a kid to see the turtles eating something other than pizza.

This isn’t the end of NECA’s quarter scale line of figures based on the original film. As I mentioned earlier, a set of four baby turtles based on the origin flashback scene is on the way and they’ll also come with a box of pizza in addition to Mikey’s extra piece. I will admit I’m really not interested in that set, so don’t expect a review here. What I am interested in is the Shredder due out sometime next year. He hasn’t been unveiled yet, and NECA isn’t displaying anything at the New York Comic Con so we probably have to wait until Toy Faire to see him. I have high expectations. Another version of Raph is also coming and as far as I can tell it’s a re-release of the figure we have, but with a trench coat, hat, and backpack in addition to his sai. Supposedly, sales of this edition of Raph will determine if NECA goes ahead with a foot soldier figure. I kind of hate it when toy companies do this as it’s basically a lesser form of blackmail, “Re-buy this figure if you want this one. Oh, but he has a new hat!” I would have loved it if NECA had included the coat and hat with the first release, or made it available by itself, but I’m not buying another 100 dollar figure that’s essentially one I already have in the hope that it will lead to a future figure. That and honestly I don’t have much interest in a quarter scale foot solider. I would just want multiples for a small army, but at $99.99 there’s no way I’m buying more than one. So Shredder will likely be the final piece of this line I collect, and that’s fine as I primarily want the four turtles and their arch nemesis. If a Casey Jones comes around I’ll give it some thought.

Donatello was slightly scarce, as was Raph, but it seems NECA has upped their production numbers so a set of the four turtles is not hard to come by. You can find them at various specialty shops online and NECA sells direct through eBay too. And sometimes they even show up at Toys R Us. This is probably the best set of TMNT figures I own, and I own some good ones. I know some out there are holding out for a smaller scale version, but at this large scale I can’t deny they look awesome. I heartily recommend all four, but I understand that at $99.99 MSRP they’re not for everyone. It’s still great to finally have a quartet of turtles based on the original movie as that’s the best they’ve ever looked, in any medium. Don’t sleep on this set.

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NECA San Diego Comic Con Exclusive TMNT Animated Series Action Figure Set

IMG_1436Teenage Mutant Ninja Turtles is the franchise that won’t go away for me. I’ve been involved with it since the 80s when the cartoon series debuted and the first line of action figures started popping up in retail. I dropped the series when The Next Mutation came around, but picked it right back up when the 4Kids version of the Turtles debuted on Fox in 2003. And always there was a line of toys to go along with them that I happily indulged in. The only toy line I’ve really passed on was the current line that ties in with the Nickelodeon show. Even though I like that show, I never felt the need to go buy the toys. I thought, perhaps, I was finally maturing, but nostalgia for the original 1987 cartoon series has pulled me back into the world of TMNT toys.

Last year, Bandai gave us its take on the fearsome foursome based on the 87 series through its SH Figuarts brand. I reviewed all four and they were very impressive, but also costly. Those toys exist because they’re technically imports, though some retailers carry them in the US. When it comes to the real domestic products, Playmates still has a stranglehold on all things TMNT when it comes to action figures. Because of this, toy companies have had to get creative or get discouraged from even trying. NECA has been the leader in US TMNT toys and they’re willing to jump through the loopholes to get their versions of the Turtles to the public. When they wanted to do a set last year, they had to base it on the original TMNT arcade game which meant a bright, faux-digitized paint app for the figures. When NECA wanted to do a line of figures based on the 1990 movie, it meant they had to release them in a massive quarter-scale (and they’re awesome). Not satisfied, NECA has wanted to get cartoon accurate Turtles to market and finally got the clearance to do so. The catch, of course, was that it had to be a convention exclusive. Also possibly apart of the stipulation, was that it had to be a box set, which is how we ended up with this brand new set.

NECA’s San Diego Comic Con exclusive set of the TMNT is proving hard to get. NECA was granted permission to sell them on their website as pre-orders to be delivered the week of the convention. In addition to that, the set is available to buy at the convention the old fashioned way. It’s an eight figure set with a price tag of $200 that comes housed in a box meant to resemble the old action figure carrying cases of the 80s and 90s. I was fortunate enough to score one of the pre-orders which went live last month over the course of 4 days (and each day they sold out in about a minute) and my set arrived at my door last night. NECA is referring to this as the definitive take on the 87 Turtles, so how did they do?

The set comes housed in an attractive case. It’s decorated with all new artwork by Archie Comics artist Ken Mitchroney and depicts the Turtles outside the San Diego Convention Center with Shredder and Krang on the reverse. The case is likely made out of cardboard with a vinyl outer coating. Two clasps on the side made of metal close it up, though the case isn’t too rigid making the clasps hard to engage. This is clearly a case designed for decoration and to add a “Wow!” factor to the presentation, it’s not something you would have wanted to ferry back and forth between home and grandma’s like the case you probably had when you were a kid. I do find it a bit odd they went with an Archie look as the Turtles on the cover do not resemble the television show, but at least it’s original and not a stock image.

The set itself contains four figures:  Leonardo, Michelangelo, Raphael, Donatello, Shredder, Krang, and two Foot Soldiers. The figures are packaged in a black plastic trays with a transparent outer shell that fits over it like a clamshell design. The trays are stacked in two layers, with the Turtles on top and the Foot on the bottom. The packaging is designed to be resealable, though it’s probably not durable enough to withstand repeated use. The figures themselves were pretty easy to remove, though some of the accessories were a bit trying (and there’s a lot of them, more on that later) and I worried I’d crack the plastic shell casing, but it held up.

If you’ve purchased prior NECA TMNT sets, then this one should feel some-what familiar. The Turtles are essentially the same figures released last year, just with a cartoon-specific paint application. Shredder is a composite of the two Shredders released last year (the arcade one and the Mirage Comics one), but with an all new head sculpt and re-tooled abdomen. The Foot Soldiers also borrow parts from last year’s Mirage Foot, but obviously with new head sculpts and new arms to represent the very long-armed look of the cartoon. The only all new sculpt is Krang, and that’s because he’s a pretty unique character and not one NECA has released before.

Let’s talk about the heroes first. The Turtles feature a dark, almost olive, paint-app for the majority of their body with a darker green used for shading on the backside of their limbs. Lots of black lines are used for definition and the look is certainly striking. The skin tone is quite close to that of the cartoon’s first season, especially for the scenes taking place in dimly lit areas like the sewers. The decision to add shading is a bit of a controversial one in the collector community; some like it, most don’t seem to care for it. I don’t think it works as natural light would have accomplished the same thing. A paint wash may have been a better approach, but it’s not something that kills the figures or anything. The colors of the pads and masks are vibrant, and each turtle sports a fighting expression. The articulation is pretty standard, and NECA hides the joints and cuts well within the sculpt. The only drawback is the hips feel a bit loose and some more ankle articulation would have been welcomed. The shells look great, and there’s no noticeable paint slop on any of mine. The only production error appears to be with Raph’s pupils, as one is centered in the eye and the other towards the top of the eye, making him look weird from head on.

The actual sculpt of the figures is also pretty solid. They’re about 5 1/2″ tall and fit nice in scale with Shredder and the Foot. The wrist bands and pads are all part of the sculpt and not separate pieces, and they look pretty good. NECA was able to get the kneepads to sort of hide the knee joints like an actual pad, though the elbow pads sit above the elbow joints. I’m always torn on what facial expression these 87 Turtles should possess since the show was so light-hearted and campy. In a perfect world, NECA would have included swappable heads, but those obviously add a lost of cost. Grim and serious works for Leo and Don, though I wish Raph’s sarcasm could have been reflected and Mikey’s more jovial nature. NECA also ran into the challenge of how to mold the head. These sculpts worked really well in nailing the lioness of the arcade TMNT, but they’re a little too frog-like for the cartoon. That’s partly because the Turtles in the cartoon look very different when they’re presented head-on or at an angle, versus a profile look (just watch the opening credits). The season one Turtles often had a vertical line on their beaks to give the impression of a sharper mouth that was mostly dropped after season one. NECA wisely didn’t try to incorporate that as I don’t think it would have turned out well had they. Overall, I do really like the look of these figures, though I think they come up just a tad short if they’re trying to be the definitive take on these characters.

The accessories for the Turtles are numerous and appropriate. Each character comes with his specific weapons which means Leo has two katana, Raph a pair of sai, Don a bo staff, and Mikey twin nunchucks. Don’s bo is especially well-detailed and probably the finest bo staff the character has ever come with. It also breaks apart in the middle which can make storing it in his belt a bit easier to manage as it’s really tight. Leo’s swords are quite broad and resemble a falchion more than a katana. This is consistent with the show, though the broadness might be exaggerated some (though his swords were kind of all over the place and not very consistent in the show). He has holsters too for his blades and they too are also really tight. I couldn’t really get them in and didn’t want to force it, though I’ve seen holstered pics online so it’s certainly possible. Ralph’s sai are probably the worst of the bunch as they’re really out of scale and resemble tuning forks. Ralph also carried his sai in his belt near his buckle on the show which isn’t possible with the figure as the belt is glued on. It would have been nice it NECA had found a way to make it possible without taking away from the look, but I see why they wouldn’t want to add a pouch or something where there really isn’t supposed to be one. Mikey’s nunchucks are twin pieces of plastic connected by actual metal linkage, a practice NECA basically started with its Mirage version of the figure 9 years ago that has been adopted by pretty much everyone since. One ‘chuck handle can detach and a “spinning” chuck attachment can go in its place, which is a pretty nice feature. Like Raph though, he can’t store his weapons in his belt, though I suppose you could wedge them under his arm if you wanted. In the show, Mikey stored them on his shell in little holsters that basically disappeared when he was holding his weapons (Don and Leo’s holsters often did this too, especially after season one) and NECA must have valued the look of his holster free belt over one that basically never existed in the cartoon.

Additional accessories include four turtlecoms; two are open and two are closed, that look awesome. There’s also an additional four pairs of hands that can be used on any turtle, since their wristbands are part of the arms. There’s a box of pizza from Weird Pizza with one slice missing. That slice is also present and even has a hole through the center for placement on Raph’s sai. The turtle-hook, which showed up in later seasons, is also here if you wish to change-up Mikey’s weapon. It’s slightly oversized but that’s likely because the hooks actually come out of it slightly. It’s not a great effect, but still appreciated.

Naturally, these editions of the TMNT invite comparisons with the Figuarts ones from last year. I think, overall, the Figuarts ones are superior, but they should be since they retail for around $65 a piece. Their articulation is better, the swappable heads help make the likeness better, and I really love that Bandai came up with those swappable belt pieces so all of the Turtles can holster their weapons. NECA’s chosen skin tone is definitely closer to that of the main show, while Bandai’s resembles the opening credits and later seasons. The Bandai Turtles also each had four pairs of hands, while the NECA ones share a community of hands. If I had to pick one I’d take the Bandai ones, but I wouldn’t feel disappointed if I only had these NECA ones. Both look great and they complement each other pretty well as now we have turtlecoms and a closed turtle-hook.

Of course, the NECA Turtles have one big advantage over the SH Figuarts ones:  they come with a Shredder! Shredder, for some reason, has really received some bad treatment from toy manufactures. Even from NECA, who delayed the release of their Mirage Comics Shredder by eight years (with part of that being attributable to Playmates, but mostly to a marketing decision). Toy manufacturers are scared that Shredder and other villains won’t sell. Playmates cancelled their own toon Shredder after showing prototypes, and Bandai has yet to bring theirs to market even though he was unveiled over a year ago. And the old Shredder toys from the original line? They were terrible, with Shredder having blue spikes and no shirt, plus that really weird semi-crouching pose. Naturally, this Shredder is the crowned jewel of the set as he’s a near perfect likeness to the cartoon. He comes in at nearly 7″ tall making him much larger than the Turtles. The head sculpt is perfect and conveys a lot of personality despite the restrictive nature of the character’s helmet. The spikes are a nice, soft, pliable plastic and the fabric cape adds a nice touch. I had to watch old episodes of the cartoon to spot any differences, and the only inaccuracy I could find was with the shoulder pads that featured fewer spikes on television, but I’m not going to complain about some additional spikes! My only other criticism would be the two-tone paint job is again a bit overdone, especially on the helmet, though overall it works better on Shredder than it does on his adversaries. His open hands also have some excess plastic from the mold that’s a bit ugly, though if it really bothers me I could probably trim it off with a razor blade.

Shredder comes with a few accessories of his own to go along with his excellent sculpt. He has a katana of his own, which is unique to him, for sword-fighting with Leo. He also has a gun that resembles the retro-mutagen ray from the cartoon and looks good in his hands. He has three sets if hands: fists, gripping hands, and open hands. He also has a com-link with a little picture of Krang on it as well as a blue canister of mutagen. I do not remember this blue canister from the show, but I’m sure it existed. I only remember the standard glass one with glowing, pink, mutagen contained inside.

The two Foot Soldiers are identical to each other. They are slightly stooped over and feature those long limbs they were known for. They two comes with three sets of hands each:  fists, gripping fists, and open hands in a karate chop like pose. There’s also a rifle and a large gun with a bowl-shaped end which was featured in the cartoon and also with the Playmates version of the character as well. The two-toned paint works well on the Foot, probably due to their clothing have a lot of moldered creases and folds, and it’s hard to find any fault with these figures.

Lastly, we have Krang, who too looks fantastic. He’s a light pink and features his trademark scowl lots of lumps and veins. Liberal use of black lining gives his face added definition, though they may have gone just slightly overboard with it. His tentacles are on ball joints and are also easily removable. This is so Krang can hop into his bubble walker and the tentacles clip onto outside joints to resemble the cartoon look. When not in his bubble walker, he also has his little tripod from the first season that he scooted around on before Shredder completed his body. This is a great touch by NECA as I don’t think this has ever been done before. It snaps into a recessed area on his underside so it stays in pretty well.

The villains really help round out this set as NECA hit a homer on each figure. It’s nice to have a new set of the Turtles without having to worry if they’ll ever have some villains to tangle with. Naturally, there are people who probably wish they could get more Foot Soldiers for display purposes, but that has more to do with licensing than NECA’s wishes. I have no idea what the future is for this property as it concerns NECA. The popularity of this set leads me to believe that NECA would like to do more, but it may have to wait until next year. Fans undoubtedly would love a Bebop and Rocksteady and Krang is just over here begging for a body. Other characters like Splinter, April, Baxter Stockman, and others would probably be welcomed too. I personally have no desire to go in too deep, but I definitely am hoping for more. If the property dies here though, it’s still a very satisfying collection of figures that will display well for years to come. I hope to be done with buying anymore action figures of the Turtles from this show, and I may even pass on the Bandai Shredder should he ever see release as I’m more than happy with this one. If you have the opportunity to get this set at a reasonable price, I fully recommend it.


NECA Teenage Mutant Ninja Turtles Movie Donatello

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“Ohhh pizza! I need it!”

2016 did something I never expected (well, it did many things I never expected); it brought me back to the action figure. And in particular, it brought me back to Teenage Mutant Ninja Turtles action figures. First, it was Bandai with its line based on the animated series from the 1980s, then NECA finally released its own take on The Shredder from the original comic (I never reviewed it here because I decided to keep it in box). Now, NECA has done it again with its 1/4th scale Donatello based on the original Teenage Mutant Ninja Turtles movie.

And my reaction to this figure could be summed up in two words:  Holy shit!

I’ve been collection action figures off and on since I was a kid, going on probably 25 years. It started with toys I would play with that most kids my age had, and then became more for a hobby with toys that would just sit on a shelf, desk, or other surface. In that time, I’ve acquired some pretty awesome toys. I’ve got a Hot Toys Batman based on The Dark Knight film that is incredible to behold, and was also incredibly expensive. In its short existence, Irwin Toys made some premium scale Dragon Ball Z figures that look excellent, and Toy Biz did the same with the Marvel properties in its Legends and Icons line. Nothing I’ve acquired though has nailed a likeness as well as Neca has with its movie-inspired Donatello.

For starters, this is a quarter-scale figure so he’s big, and the size means he should be highly detailed. I don’t typically dig figures of this size, especially now with my house becoming cluttered with the toys of small children, but I made an exception for this figure. The source material, as mentioned previously, is the original 1990 film which is by far the best film based on the Teenage Mutant Ninja Turtles. It might actually be the best thing based on the franchise excluding the original comic. This is actually pretty unique as no action figures before have really strived to capture the look of that first film. That’s partly due to the sequel, The Secret of the Ooze, being fast-tracked to theaters to strike before the fad died out. The sequel was probably more popular due to its lighter tone and more playful nature, making it more reminiscent of the cartoon. It’s possible Playmates, the toy company basically created for TMNT, just didn’t have time to get a line out for both films so they just went with the sequel for its movie line of figures (which were pretty awesome for the time). Even the newer lines done by Playmates based on the films are clearly more influenced by the sequel than the original, so right off the bat, Neca has done something no other toy company has done before.

For a first figure (naturally, the other turtles are on the way) in the line, Donatello is a great choice because he, more than the others, had a distinct look in the first film not captured by the second. His face is a little scrunched, his beak kind of pointy, and the ends of his mouth curl in a way the other turtles don’t. He’d sport a more rounded look in the sequel, and was noticeably taller too. This version of Donatello was always my favorite though. And a really unsung aspect of that original film is how all four turtles had a unique look. If viewed in black and white, it was still easy to point out which turtle was which because they each had their own face and proportions, like people.

This Donatello though, is so spot-on it continues to amaze me every time I look at him. The head sculpt is dead-on and his eyes are expressive and life-like. The shape of his bandana is perfect, and the ends of which are fabric and have enough weight that they hang just as they do in the film. The skin texture is also perfect and captures the look of the film so wonderfully. For me as a kid, that was the biggest difference in going from cartoon to live action as the cartoon never caused me to wonder how the turtles would really look in the real world. The faux leather of the belt and various pads looks superb, and the wash on his shell and chest captures the griminess of the film. This is, after all, a character who resides in a sewer. I had some minor concerns about the look of the figure when looking at the promotional images, but in person it looks great. Part of the disconnect, I think, is due to the characters almost always being in darkness in the film and rarely in a warmly lit location. When I walk into the room I keep this figure in at dusk and I see him it’s like he’s just jumping right out of one of those scenes.

Even though Donatello is huge (roughly 16″), he still sports basically the same articulation as Neca’s smaller figures. There’s still the issue of a bulky shell to work around, so there’s going to be some limitations inherent in a TMNT figure, but you still get double-elbows, ball joints everywhere, and ankle swivels. There is an ab crunch hidden behind that shell which allows for some upper body movement, and the bulky elbow pads do hinder articulation some, but for the most part the figure is pretty solid in that regard. Neca used ratchet joints in places to help the figure support its own weight. This does mean he’s a little hard to pose right out of the box, requiring some play, but it also means he can stand on one foot if you so desire.

Neca also saw fit to include some accessories with our dear friend Donnie. Mostly, these take the form of extra hands, seven total. He’s got hands for holding his bo staff, an open hand for Cowabunga, and twin thumbs-up. He’s got another slightly open hand for holding his other accessories: a slice of pizza and a canister of ooze. The pizza looks good enough to eat, and even resembles the pizza Mikey orders early in the movie. The ooze canister has a small crack, as opposed to being broken in two, making it very specific to the first film (in the second, it’s in two pieces and reads TGRI instead of TCRI, as it does here). Of course, Donatello comes with his signature bo staff which he can hold pretty effortlessly and also has holsters for on his belt. Really, the only thing missing is an extra head with his open smile from the cover of the VHS box. With that, he’d be able to properly do his “Excellent!” pose from the beginning. It’s understandable that Neca only did one head for each turtle given it would probably add considerable cost, but it would have been awesome if they found a way.

In short, if it isn’t already apparent, I love this toy. It might be my new favorite (until the Leonardo one comes out anyways) as it’s just so perfect. I do wish Neca could have achieved the same in a smaller scale, but apparently that’s impossible due to how their license is constructed. Maybe that won’t be true always, but I’d be really hesitant about holding out for a smaller scale and risk missing out on these figures. The price is steep ($100 MSRP) compared to other Neca products, though far less than Hot Toys and other premium action figures despite being of basically the same quality. I am definitely all-in on this series and can’t wait to complete the quartet.


Bandai SH Figuarts Teenage Mutant Ninja Turtles: Leonardo and Donatello

img_0505Over the years I’ve been able to shake my compulsion to collect action figures. I went nuts with it in my late teens and into my early twenties. Outside of a couple of purchases here and there (actually, mainly the TMNT Classics line a few years back) I’ve stayed out of it for almost ten years. For whatever reason, I have a weakness for the Teenage Mutant Ninja Turtles. I think it’s because they were my first love. Prior to the Turtles I had Ghostbusters, but I never went nuts with Ghostbusters like I did TMNT. Had Bucky O’Hare managed to hang around, he may have joined them and the X-Men would replace them. I obsessed over the Turtles though in a way only a young kid can. And as much as I loved the toys, it did always bother me how inaccurate they were or how little they resembled the show.

In the year 2016, accuracy is almost spot-on when it comes to action figures. I’ll walk through a comic shop and look at the new stuff just to amuse myself and it blows my mind how amazing toys look today (and how expensive they are, more on that to follow). Have you seen the new Batman The Animated Series toys? They look just like the show. Admittedly, it’s not a hard art style to translate, but it’s still miles ahead of the toys they had for the same show in the 90s. When Playmates released their TMNT Classics line in 2012 I bought them because it was as close to the old show as any toy had come. And while I think they’re mostly good, there was no denying that the accuracy was less than perfect. And in a way, it was intentional as Playmates tried to pay homage to both the show and the original action figures. If my love for the Turtles was confined to the original black and white comics by Kevin Eastman and Peter Laird then I’d already be satisfied as NECA’s figures based on those old comics are perfection.

Enter Bandai and its SH Figuarts line. Bandai has acquired the license to the classic Turtles, something NECA never had any luck obtaining, and has released the first two of their planned four turtles:  Leonardo and Donatello. When I first saw the promotional images for this line I knew I had to have it no matter the expense. These, in my estimation, are as close to the old cartoon as we’re going to get. There’s always the chance another company could get closer (Revoltech did an amazing job with the new TMNT from Nickelodeon), but these ones look great enough that I feel comfortable in saying I won’t need another set of four turtles based on the classic cartoon.

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Donatello, waiting to be freed.

Bandai doesn’t just want to make these figures look awesome, the company also made sure they’re fun. Both characters come with four sets of hands, two heads, two interchangeable belt pieces, an accessory, and their respective weapons. It should be noted, that the weapons count is also toon accurate so Donny comes with one lone bo staff instead of the usual two his figures often come with. Both figures are primarily plastic, but have die cast for their belt buckle and their lower legs. Why die cast below the knee? To give the figure a low center of gravity, and it works remarkably well. I don’t know how much this design adds to the retail cost, but the die cast portion is indistinguishable from the last and the paint isn’t flaky or anything. The included instructions indicate to handle these parts carefully as the paint could be rub off, so you have been warned.

The figures themselves are loaded with articulation, perhaps too much. The front chest part of the shell is a nice, soft plastic that doesn’t hinder movement. The joints are tight, and the various armbands and knee pads are separate pieces of floating plastic. They’d probably break if put in the hands of children, but for an adult collector they should hold up fine. I did find that my Leo’s right bicep is rather weak and detaches too easily when trying to pose his arm. This is the type of thing that tends to happen with these figures that are loaded with articulation. Coincidentally, my NECA Leo’s left hand seems to always fall off with light posing. It must be a curse of the character.

Each character comes with three sets of identical hands, but also one set unique to each figure. For both, there’s a closed fist, fist with a hole through the middle to hold a weapon, and an open hand. Leo’s fourth set is a partially closed fist that can also hold a weapon, while Don comes with hands that can handle his included slice of pizza. The pizza slice is appropriate for any turtle, though if it was only to come with one it’s surprising Bandai chose Don and not Mike. It looks like Mike’s unique accessory is going to be the Turtle Hook weapon he used past season 2, and yeah that’s probably the right choice. It seems like Raph could have handled the pizza (he comes with a ninja star and dagger), and Don should have come with a Turtle-com or something “science.” Leo’s accessory is a rather boring one: a manhole cover. I don’t think I ever need another toy manhole cover given how many have come with TMNT toys over the years (ditto for cans of mutagen, or ooze).  As for the heads, both come with a serious facial expression and a unique one. Leo’s unique one is an angry expression that reminds me of his original action figure. Don’s is more of a smile as he’s getting ready to take down that slice. I find the serious head sculpt works for both, and while I like Leo’s angry expression, I do wish he had a smile as well since a lot of the show featured the Turtles in pretty light-hearted moments. Don’s smile is probably just a touch too “toony” for my taste. Maybe a mouth closed smile would have been more suitable.

My fear with figures like these ones are almost entirely centered on the durability. While I love having tons of accessories like interchangeable hands and so forth, I’m always afraid of snapping a peg or joint when switching them. The little time I’ve spent doing so with these have been mostly okay. The head comes off and goes on nice and easy, but the hands are tricky. Getting them off is no problem, but putting others on is a bit stressful as the peg wants to move all over the place. I’m terrified of breaking my toys so I probably won’t switch them up too often, but they do seem fairly sturdy. The bandana knot comes off the head and needs to be moved to whichever head is currently on the figure. It goes on and off very easily, but also sits snug enough that it’s not going to fall. Again, if these were in the hands of children then the knot would probably fall off a lot. The rear part of the belt has a removable piece as well. Often in the show, if the Turtles were holding their weapons then their belt looked like any old belt (just with a big buckle on the front for their first initial), but if their weapons were holstered then magically the belt grew little sheaths for them to go in. Bandai decided to mimic that by having a flat belt piece for the rear shell, and a separate one with holsters. It’s a pretty cool idea and shows a nice attention to detail. Getting the flat piece off though is a little tricky. It sits very snug, but there is a small opening on the bottom just wide enough for a fingernail. It will come off, but I’m afraid repeated removals could eventually chip the paint. The piece with the holsters come off almost too easily, by contrast. Donatello’s in particular required minimal effort to remove, and I even knocked it off by mistake when trying to slide his bo staff into it.

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Die cast lower legs means Leo can achieve poses like this one.

I must say, these toys are pretty bad ass. While not 100% accurate, I’d say they’re around 95% and the look seems to capture the season two look from the show. There’s drawbacks to everything though. For these two, stylistically there’s not too much to complain about. I think the accessories could have been better, but the weapons look great. Donatello’s staff isn’t painted though, which seems like a really odd oversight. Leo’s katana look great, which is a tough thing to pull off as his weapons were easily the most inconsistent in the show often changing shape and length from episode to episode. The shoulders and neck area of the figures do seem a little off from certain angles. Bandai made little effort to hide the shoulder ball-joints and I think the head could have sat maybe a millimeter higher. It’s a fine line. The biggest, and most obvious, negative with these figures is the cost. At over $60 a piece, these are pricey additions to one’s collection. There are more expensive toys out there for sure, but it’s a far cry from the four bucks I paid for my Leo and Don back in 88 (it just so happens my very first TMNT action figures were also Leo and Don, plus Krang) and it will cost more than $250 for a set of four turtles. I’m all in though, so hopefully Mikey and Raph turn out well too.

Bandai has said the company is committed to this line of classic TMNT and intends for it to continue for at least a little while. In other words, they plan on making a Shredder though they also added in the caveat that the line needs to make them money, which is a given. After ten years, NECA is finally releasing its Shredder this fall in a box set exclusive to Comic Con, apparently the only way around the licensing issues with Playmates that has prevented them from putting him out this long. Playmates, for its part, never released its Shredder for the TMNT Classics line. I just want the essential characters, so Bandai, please, do right by fans and finish this line properly. I’d honestly settle for the four turtles and Shredder, but I would also love a Bebop and Rocksteady too. And if done well, a Master Splinter and Krang in his android body. At $60 a pop, I can probably do without a generic foot soldier and I honestly don’t care if I get an April, Casey, Irma, etc. No company has ever put out a solid Shredder from the cartoon, and that really needs to change.


Teenage Mutant Ninja Turtles (Nickelodeon) Season 2

TMNTThe resurgence of the Teenage Mutant Ninja Turtles has been one of the more fun story lines from pop culture for me over the past two years. With an all new comic line, cartoon, and feature film, the TMNT are almost as relevant today as they were in 1990. Considering other old properties from the 80’s have been successfully resurrected recently, perhaps it’s not all that surprising the Turtles were able to accomplish the same. What has been surprising though is how successful the relaunch has been from an artistic standpoint. The general consensus for the vast majority of new films based on properties from the 80’s is that the material has been lacking. While no one can dispute how commercially successful a franchise like the Transformers has been for Hollywood, the movies themselves come across as overstuffed toy commercials. Like the Transformers, the return to the big screen for the Turtles was decidedly lacking when the new film was released in 2014 (I’d call the film trash but I personally have not watched it and don’t plan to). However, the comic book line launched in 2012 has been pretty well-received while the television show has been a smashing success.

When the cartoon was announced by Nickelodeon I was not optimistic about its chances at success. I was borderline indifferent, but my past romance with the Turtles was enough to make me curious. I set the DVR to record season one, and by its end, I was a fan. The show is witty, action-packed, and stuffed with enough in-jokes and material to appeal to 30-somethings who grew up with the Turtles. The cartoon successfully melds the old cartoon with the comic books while also taking its own path. The 2003 cartoon attempted the same, but was probably too reliant on the original Mirage comics. The old comics are an entertaining read, though nothing magical, but they do not possess an energy that lends itself well to animation. While on the other hand, the original cartoon was set on creating a fun series that appealed only to children. It never put the characters in any real danger and would eventually lose its audience as it grew up and acquired an appetite for more mature material. When the show finally made an attempt at change, it was too late.

What's old is new.

What’s old is new.

Like with season one, season two of Teenage Mutant Ninja Turtles opts for a more serialized nature with plots carrying over from one episode into another with few stand-alone episodes and characters. When a stand-alone episode does pop up, it serves as a palette cleanser from the main plot and is often a more offbeat episode. Most of these episodes are packed with humor with season two’s “Mazes & Mutants” topping the list of funniest TMNT episodes so far. The writers have found a nice balance in the humor for the show with it coming up at opportune times and resisting the urge to go for the easiest joke or pun. The show is genuinely funny, but it also knows when to let up on the humor and isn’t overly-reliant on the Michelangelo character.

Season two picks up right where season one left off with The Kraang being beaten back temporarily. Shredder and The Kraang have appeared to have forged an alliance, and an early mishap with a canister of mutagen mutates April’s father, Kirby, into a bat monster causing tension between the Turtles and their lone human friend. Meanwhile, Splinter (and this is a spoiler for those who missed season one) is coming to terms with the fact that his daughter is alive and well but has been brainwashed by the Shredder into believing she is actually the daughter of the Foot Clan’s leader and not Splinter. These two threads, April’s distrust of the Turtles and Karai’s lineage, are major plot points for the bulk of season two. The Karai plot twist could be seen coming from a mile away, but it was still effective as the writers handle it well. Karai naturally does not react well when the truth is first presented to her, and her response to it is complicated and appropriately remains unresolved for several episodes. The Kraang maintain a healthy presence throughout the season as well, often playing a role in a small way in most of the episodes. The season concludes with another big face-off between the Turtles and Kraang and it would seem the alien race will not be going anywhere anytime soon.

Casey Jones and Raph team-up yet again.

Casey Jones and Raph team-up yet again.

Season two introduces several characters, old and new. As was revealed in press kits, Casey Jones made his series debut in season two. Like April, he has been aged-down for the show from his original depiction but remains a vigilante of sorts. And like the Casey of old, he forms a bond with Raph pretty quickly and the two are a crime-fighting duo in some episodes. And as predicted by me (and likely many others), Casey forms the third corner of a pseudo love triangle with Donatello over April. Naturally, April is more taken with the human and this creates tension between Don and Casey that is sometimes entertaining, and sometimes feels a little stuffy, but is one of the ongoing aspects of the show that serves to remind the audience that these characters are, in fact, teenagers after all. Other characters familiar to fans of the old show that make their debut in season two include Slash, Mutagen Man, and Pizza Face while other characters are obvious references to old ones (Kirby bares an uncanny resemblance to Wingnut, for example). The show also does a good job of hinting at future characters. When a thief with a purple mohawk shows up it’s only natural for fans of the old show to assume this character has a date with a warthog and some mutagen in his future.

Don't be surprised if Kirby's Party Wagon gets a make-over in season 3.

Don’t be surprised if Kirby’s Party Wagon gets a make-over in season 3.

My main point of criticism with the show early on was for its lifeless take on the city of New York, and while the show has done a better job of making it look like people actually inhabit this city, it’s still a relevant criticism for season two. The character designs though have improved. Some of the villains in season one were pretty boring to look at, and that has mostly been remedied (though some are underwhelming, I’m looking at you Tiger Claw). There’s very little for me to complain about when it comes to this show. The writers have also wisely made the Foot Clan robots in season two (and not just randomly, it’s explained in an episode) so the Turtles are free to user their weapons against them. The more graphic violence is handled offscreen, but the consequences are shown. When Leonardo gets isolated from his brothers in the season finale and beat-up by Shredder, we don’t see any of Shredder’s bladed strikes landing. However, when an unconscious Leo is tossed through the window in April’s apartment where the other turtles are holed up (awesome reference to the comic and original film, by the way) his body is cut and bruised.

Just like with season one, season two does a great job of tossing in winks and nods to the old material that came before it. They’re sometimes hidden in the background and other times in your face (the party wagon!). Shredder remains a credible threat to the Turtles throughout the season and is a more than competent ass-kicker when pressed into battle. And while the April plot is resolved during the season, the other big ones are still open heading into season three. The season concluded with an hour long special that was perhaps the best in the show’s short existence thus far. It was satisfying on an emotional level while also delivering the humor and action the show has become known for. I’m even more enthusiastic for the show’s third season than I was the second (aside from the fact that Seth Green is set to takeover the voice-acting duties for Leonardo). If you were a fan of the Turtles in your youth and still have a fondness for them residing somewhere inside of you then you should be watching this show.


Teenage Mutant Ninja Turtles – NES

Teenage Mutant Ninja Turtles (1989)

Teenage Mutant Ninja Turtles (1989)

One of the most successful games of all time, and one of the most divisive, Teenage Mutant Ninja Turtles, arrived in 1989 for the Nintendo Entertainment System and flew off the shelves or retailers and rental stores across the United States. Turtle-mania had a strong grip on the nation’s adolescent and it would have been a huge embarrassment if the game actually failed. And while it was named as 1989’s Game of the Year by Nintendo Power, the first ever NES TMNT game is often regarded as a disappointment. Calling it divisive in the opening line may have been misleading, for the game is almost universally loathed for numerous reasons: too hard, not enough recognizable characters from the cartoon, no multi-player, and not the game fans wanted. In 1989, another game based on the TMNT was released, the equally successful arcade game. Based on the animated series, the arcade game boasted 2 to 4 player play allowing each kid to select his or her favorite turtle and wail away on an almost endless supply of Foot Soldiers, Bebop, Rocksteady, and of course, Shredder. When it was announced the Turtles were coming to the NES, many fans expected a port of the arcade game, but instead they got a solo side-scrolling adventure with few recognizable elements from the cartoon making an appearance.

The original Teenage Mutant Ninja Turtles game is best called infamous than famous. It was notably the subject of one of the earliest Angry Video Game Nerd videos in which The Nerd (James Rolfe) reminded many of us of the same frustrations we experienced as children playing this maddeningly frustrating game. As a kid, I never was able to beat the game without the near essential Game Genie peripheral, usually failing to make it beyond the battle with Slash/Mecha-Turtle/whatever the Hell that thing is at the end of act three. And like many, I preferred pretty much every other TMNT based game that followed over this one, which all took the form of arcade style beat-em-ups. I’ve since relived this game many times as a teen and adult but recently felt compelled to revisit it and see if the reputation this game had acquired was entirely justified. Just what is that reputation? Many Google searches will return this game on the list of hardest NES titles as well as worst or most disappointing NES games. The only way to answer my questions was to dust off the old NES and sit down in front of the TV.

Definitely not the arcade game...

Definitely not the arcade game…

For starters, the game was developed by Konami’s Ultra division, a secondary label created to circumvent Nintendo’s then policy of limiting publishers to how many games they could release in a year. Konami probably paid a boatload of cash for the TMNT franchise, and considering Konami was known to gamers for its Contra and Castlevania franchises, it seemed like the TMNT license was in good hands. Right from the start though, some things seem out of place. For one, the cover art depicts the four turtles all sporting red bandanas. For kids accustomed to the television show, this looked wrong while comic book readers would have recognized the cover to issue number 4. When the game boosts up, an unfamiliar tune plays as the four turtles are introduced. No player select screen is displayed once start is pressed, instead the game drops the player right onto a map-like screen with a tiny Leonardo in the center and some steam-roller like vehicle driving around. To summarize, there’s no licensed music, no option for 2-player, and no option to select which turtle to play as.

As the game unfolds, things start to become clearer. This overhead, Zelda-like perspective, leads into more traditional side-scrolling levels whenever the player enters an open manhole or building. A quick look at the pause screen is enough to clue the player in on the objective (rescue April, big surprise) and the ability to switch between turtles. The player is free to change-out a turtle on the fly. Each one has his own health bar, and since the game has no 1-up pickups, they function as extra lives. If a turtle loses all of his health, he’s out of action until the final level where a turtle can be rescued. Each turtle uses his own unique weapon and it will soon become obvious which turtle to use. Donatello, with his boring but long-reaching bo-staff, is easily the superior turtle in this game. When walking or standing still, Don thrusts his bo-staff out in front a great distance and even slightly behind him as well. He can thrust up and down as well with a press of the D-pad and take out multiple foes at once as a result. Because the animation for his attack lingers so long, he even seems to benefit from a double-hit, and as a result, does more damage per strike than the other turtles. If you lose Don, you’re in big trouble because the drop-off is huge to the next most useful turtle, which should be obvious for those familiar with the four heroes in a half-shell, Leonardo. Leo swings a lone katana in a downward arc when attacking and it’s useful for enemies at eye-level, but his reduced range and damage when compared with Donatello makes him far less suitable for the environments ahead. After Leo, Michelangelo is probably the next-best option as his nunchaku has slightly better reach than Raphael’s sai, which is pathetically useless. Raph and Mike are best treated like canon fodder and used only when attacking is not an option, such as when driving the turtle van or during the infamous swimming level. Each turtle can hold one secondary weapon, most of which appear as pickups randomly and range from throwing stars to boomerangs, to a weird energy wave that kicks a whole ton of ass (shell).

What the hell are these things attack Don, and is that a Foot Balloon?!

What the Hell are these things attacking Don, and is that a Foot Balloon?!

Gameplay wise, Teenage Mutant Ninja Turtles is fairly straight-forward. The turtles can attack and jump as they move left to right, right to left, and across gaps and platforms. The pace is fairly slow and reminiscent of Castlevania, including the ever annoying jump-backwards animation after being struck. If you’re not familiar with Castlevania, when the character takes damage they always jump backwards. This is ever annoying when trying to negotiate a series of platforms as enemies frequently appear in mid-jump leaving the player helpless to defend. The turtles handle kind of like trucks as they’re heavy and clunky. Pressing fully on the jump button will cause them to go into a ninja flip of sorts that has a floaty affect on the character, which sometimes helps to re-align a jump but mostly just seems to cause panic in the player leading them to miss a platform. Enemies are numerous, and for the most part, unrecognizable from the show. There’s foot soldiers and mousers here and there, as well as boss encounters with Bebop and Rocksteady early on, but aside from that there’s a lot of just weird enemies. There’s some chainsaw-wielding maniac, a guy composed entirely of fire, and weird butterfly enemies that dive-bomb the turtles, among others. The obstacles are pretty standard for the era and take on the form of conveyor belts, water, and spiked floors/walls. The game gets bogged down frequently when too many enemies are on screen and slowdown is a frequent annoyance. Enemies on the map scenarios tend to flicker in and out which harms the presentation elements of an otherwise underwhelming looking game.

So what makes Teenage Mutant Ninja Turtles so difficult? Well, for one, three out of the four turtles are borderline useless. As I mentioned earlier, Donatello is by far the best suited to overcome the various obstacles placed in the turtles’ path. The other three are so bad that you might as well quit if Don falls in battle. Enemies who can be felled in one strike are manageable, but the ones that require multiple hits pose a challenge as they do not react to taking damage. The game also loves having the player enter a new screen with an enemy literally right on top of you, forcing the player to take at least some damage. The pizza power-ups, which restore health, become scarce the deeper into the game you go and are sometimes intentionally placed in impossible to reach locations. Platforms are often placed above turtles, making some jumps particularly challenging as if the turtle hits his head on a platform above, his forward progress is stunted and the jump falls short. There’s one really annoying jump in a sewer scenario that’s actually impossible in the PC port. There’s also no password feature, but unlimited continues, so this is one that has to be completed in one sitting which adds to the challenge. And if the game wasn’t annoying enough, Ultra did include a beeping alarm for when the selected turtle is low on health.

Even though this level isn't as bad as people make it out to be, Leo is totally about to end up dead.

Even though this level isn’t as bad as people make it out to be, Leo is definitely about to end up dead.

All of that said, this game does do some things well and some of the things it has become known for (negatively speaking) aren’t as bad as they’ve been made out. For one, the ability to swap the turtles into and out of battle is pretty cool. Yeah, it sucks that there’s no two-player and it really sucks that three of the four turtles are horrible to play as, but the thought was a good one and one I’d like to see revisited in a new game. The under water level that has become so reviled and is the part of the game often cited as being hard, unfair, and noteworthy, isn’t as bad as its reputation. If you get to it with little health on each turtle, then it’s pretty damn hard. As a kid, I failed many times. As an adult, I just save Raph for it and have no problem making it out with minimal damage taken. It, like just about every swimming level in recorded existence, is not a fun stage by any means, but it’s far from being among the hardest sequences in gaming history (and is among the easier parts of this game). And aside from the turtles not really handling like ninjas, the control is satisfactory and the ability to drive the turtle van is pretty cool (though why it doesn’t have its own health bar is a mystery still to this day). The soundtrack is actually enjoyable, even if it doesn’t contain any music from the TV show, and isn’t something I’d change about the game.

In conclusion, Teenage Mutant Ninja Turtles was destined for commercial success just because of the license alone, but doomed to disappoint gamers for not being the game they truly wanted. Unfortunately, the game was not able to make-up for not being the arcade game by offering a lesser experience. The good news is that gamers didn’t have to wait long as a port of the arcade game arrived on NES consoles in 1990 as Teenage Mutant Ninja Turtles II: The Arcade Game. Yes, it wasn’t a perfect port due to the system limitations of the NES, but it was suitably fun and is often remembered fondly by gamers from that era. The one that arrived first though is not, and it’s hard to defend the title even today. While it’s far from being the worst NES game, and certainly not the most difficult, it’s definitely not good and just another example of a licensed game gone wrong, but at least it’s not as bad as E.T.


TMNT Classic Collection

Teenage Mutant Ninja Turtles Classics are here!

I’ve been out of the toy collecting game for several years now.  I used to enjoy it as a hobby and it was a nice way to link my childhood to my adult life as I pursued action figures of characters I loved as a kid.  It became a compulsion eventually.  I started off just buying the characters I was particularly fond of like Venom and Iceman, but once it became a full-fledged hobby I was suddenly finding myself scouring department store toy aisles six at a time looking for an obscure Man-Thing or Warbird.  That’s when it became about the hunt.  Tracking down the exclusive Wal-Mart wave of Marvel Legends was especially thrilling.  It seems silly in hindsight, but it was kind of addicting.  Eventually though the quality of the figures declined and I also ran out of room for all of these toys.

I got a little taste of that rush today when I tracked down a set of Teenage Mutant Ninja Turtles Classics.  It was a pretty easy hunt as I found a full set at the first place I went to, but I can’t deny it was a lot of fun.  The wondering, the hoping they’d be there.  I credit my interest in the line to my love for the TMNT as a kid and the new collections put out by IDW Publishing of the old books.  I’m currently onto volume 3, expect a review once I finish it.

The reverse side of the packaging.

I’ve talked about it many times, so I won’t go into too much detail here, but I did love the TMNT as a kid and they still hold a soft spot in my heart.  One of my last toy-related purchases before today was for a set of the turtles puts out by NECA.  I dubbed them my all time favorite as they’re a wonderful representation of the turtles as they appeared in the pages of Mirage Studios brand comic books back in the 80’s.  These collections, plus a new line of comics launched by TMNT co-creator Kevin Eastman, have helped to contribute to a renaissance for the turtles that will soon culminate in a new television show aimed at kids on the Nickelodeon network.  To capitalize on this, and the original cartoon’s coming 25th anniversary, Playmates has launched a new line of toys aimed at those who fell in love with the turtles through the toys and cartoon back in 1988.

This new line, appropriately titled TMNT Classics, was first shown last February at the New York Toy Fair and has recently hit shelves in speciality shops and big box stores like Toys R’ Us.  The packaging on these new turtles states that they’re based on the look of the turtles from the old cartoon, but it would be more appropriate to say they’re combination of that look along with the style of the old toys.  Back in the 80’s, kid’s shows were basically extended commercials for toy lines and the turtles were no exception.  The toys were developed alongside the show and since Playmates only had concept art to go off of they ended up having their own look.  Each turtles had his own unique skin-tone and all sported solid, white eyes.  It was basically a hybrid of the comic look and the one the cartoon would go with.  These new toys sport the rounded features of the cartoon along with pupils in their eyes but retain their unique skin-tones, though they’ve been changed some.  Raphael has a darker green complexion while Don isn’t as brown as he used to be.  Donatello and Leonardo also retain their shoulder straps and each turtle, excepting Donatello, has wraps around the handles of their respective weapons featuring their trademark color (Raph’s sais are red, Leo’s katana handles are blue, etc).  It’s an interesting approach though I do kind of find myself wishing that Playmates just went all out in trying to make these turtles television accurate.  We already have comic accurate turtles, and the 2003 toy line paid homage to the original toy line, but we’ve never had cartoon accurate turtles.  Yes there was a wave of Toon Turtles in the 90’s but they were pretty crappy looking.

Group shot! Notice how some of the pupils are oddly placed.

Even though they’re not entirely cartoon accurate, these turtles are pretty nice to look at.  They’re loaded with articulation but their features are more reminiscent of the TMNT movie line of figures than the NECA one.  NECA went through the trouble of trying to hide the articulation but Playmates didn’t see need to, so while a lot of poses are possible, the numerous holes and joints do detract from the look of the figures.  And if the joints aren’t tight, it really hinders the amount of poses one can achieve.  My Raph has pretty loose leg joints which makes standing him a chore.  The hands on all of them are particularly combative as each features articulated fingers and thumb.  The finger piece on the left hand of my Leo figure even fell off in the packaging.  They can never get a good, solid grip on their weapons and the hands on all four definitely feel fragile.  There’s also an abdominal joint in each turtle that’s kind of odd.  The show’s animators definitely did take liberties in how the turtles could bend and move in those shells but I’m not sure the abdominal joint adds much.  Playmates at least had the foresight to only insert the joint in the front and not the rear of the shell, which would have looked horrible.

I’m pretty disappointed with Mike’s face sculpt. It just doesn’t suit the character.

Scultp wise, all four turtles are the same with the exception of a unique head sculpt.  The head sculpts are a call back to the original toy line as each turtle features the same or similar expression he had back in 1988.  This means they all look angry and I kind of wish they had gone with less intense expressions.  Leonardo should probably be grim and serious, but Raph and Mike definitely shouldn’t be.  The figures are tall, around six inches, so they don’t fit in with any other TMNT toy line.  They’re not too stocky looking either, and their proportions do remind me a bit of the movie line for the TMNT film.  They have kind of odd looking forearms and really long arms in relation to their legs.  Overall though, the sculpt is pretty solid for each turtle and they look good side by side though I really do wish Mike had a better face sculpt.

As far as accessories go, these are pretty bare-boned.  While the original toy line came with a bunch of ninja stars and other oddities, these turtles only come with their trademark weapons and Don only comes with one bo staff.  Each turtle also comes with a personalized manhole cover stand and their belts can hold their weapons easily.  Some toon specific items would have been fun like a mouser or turtle-com, but oh well.  The quality of the weapons is pretty standard, though Playmates did go above and beyond with Mike and gave him actual chains on his nunchaku which is a nice addition.  I never want to see another Mike action figure that doesn’t feature this.

NECA Don with TMNT Classics Don.

The paint job for each turtle is solid, though not very demanding.  Playmates opted for colored plastic for most of the parts with the paint only really coming into play with the bandanas, eyes, and teeth.  In the case of the eyes, it leaves something to be desired.  The rounded shape of each turtle’s head makes it difficult to paint on pupils that appear to be focusing on the same spot.  As a result, both my Don and Mike almost look like they have a lazy eye.  This has convinced some collectors to just paint over the pupils on their figures and go with the classic all white look.  From what I’ve seen, this actually looks pretty good but does take away from the cartoon look.  I’m not one to modify my toys anyways.

So did Playmates deliver with their classic TMNT line?  Mostly.  These are the most cartoon accurate turtles to date and they feature a lot of articulation which will allow fans to pose them in almost any position they can dream up, provided the joints are tight enough.  Even though they are the most cartoon accurate figures of the turtles to date, they’re still not the definitive take on the source material and the copious amounts of articulation does take away from the look a bit.  They’re also light on accessories which is hard to take considering these are the most expensive turtle figures I’ve ever bought.  I paid 20 bucks a turtle at a specialty shop, though the MSRP is said to be $18.  That’s still a lot of money for an action figure that’s pretty basic but hardcore fans will probably pay it.  I’ll have a hard time finding display space for these guys, but the nostalgic factor alone makes me mostly happy with my purchase.  They don’t top what NECA did with the turtles a few years ago, but they’re pretty damn good in their own right.  If you’re the sort of fan that’s really in love with the TMNT, then these figures are for you.